

You'll be forgiven for mistaking the fallen for Starcraft's zerg, right down to the purple goo.Īrmies of Exigo employs a three-resource economic system that's universal across all three races, so you'll dispatch dozens of worker units to constantly harvest gold, gems, and wood to build the myriad different buildings and unit types, as well as research all the technologies on the tech tree. The empire features a nice equilibrium between conventional and magical forces the fallen can build rapidly and unleash hordes of insectoid units and the beasts have some of the fiercest units available. Each race features different units and tech trees, but ultimately, they're all similar in a lot of ways to balance play. Meanwhile, the beasts feature demons, goblins, ogres, harpies, and more. The empire consists of all the staple fantasy races, including, aside from humans, elves, gnomes, and dryads. The other two races aren't clones of existing races in other games, but they remain familiar nonetheless.

At this point, the resemblance is beyond uncanny. As if that weren't enough, the fallen can only build structures on purplish goo that must be laid down beforehand, exactly like the zerg.

The most glaring example is the fallen, the alien race that employs insect units that look and sound a bit like Starcraft's zerg. However, Armies of Exigo almost shamelessly copies features and ideas from other games.wholesale. Understandably, all games borrow and build upon concepts from earlier ones this is how the evolutionary process works. And in many ways, this also describes the overall Armies of Exigo experience, because it feels like we've played the game a dozen times before. The story, which is told over 36 missions that are split evenly among the three races, is a familiar tale of fantasy warfare that's been presented before in other strategy games, with all the predictable plot developments that we've come to expect. As the two races battle it out, a third race, the fallen, plots to conquer the world so it can unleash a 500-year-old prophecy. The story is set in the fantastical world of Noran, which is plunged into a catastrophic war after the beast hordes launch a sudden attack on the human and elven empire. Now Playing: Armies of Exigo Video Review The three races in Armies of Exigo are all familiar, from the human/elven empire to the wild beasts.īy clicking 'enter', you agree to GameSpot's This is a traditional RTS that seemingly ignores all the advances that the genre has experienced over the past several years. However, it's disappointing that the gameplay is very much like that of the earliest real-time strategy games. It's a beautiful strategy offering that's technically on par with the best games on the market, and you can appreciate the graphical detail on display as armies clash, magical effects rain down, and units are hurled into the air by mighty blows. Armies of Exigo is in many ways a 1999-era real-time strategy game with 2004 production values. The only problem is that while Black Hole has all the ingredients of a great real-time strategy game, the formula in Armies of Exigo comes off as, well, far too formulaic. In making its Blizzard clone, the developer has emulated everything from the 3D look of the units and buildings of Warcraft III to the three-pronged storyline of Starcraft and the Hollywood-quality cutscene movies that Blizzard is known for. This debut offering from developer Black Hole Games borrows quite a bit from Blizzard's classic real-time strategy releases. If imitation is the sincerest form of flattery, then Armies of Exigo is a real-time strategy game that should have Blizzard blushing.
